StereoPaint Viewing Modes

StereoPaint supports Cross-Eye, Paralell, Anaglyph and Pixel Shader viewing modes.

View Left image only

View Right image only

RL - Cross-eye viewing mode. The right image is on the left, left image on the right.
This mode is preferred as your eyes can adjust to seeing cross-eyed easily, and you see perfect colour. While there have been no side-effects reported from using this mode, do take a rest if your eyes start to strain.
It takes a little practice to see in Cross-3D, but the results are well worth it.
You need to cross your eyes as if looking at a point 20cm from your head, your right eye focuses on the left image, your left eye focuses on the right image. Teach yourself by making a window with your hands, moving it back and forward until you can only see one image with one eye ( the 'window' will be +-20cm from your eyes)

LR - Parallel mode. The Left image is on the left side, the right image on the right side. You need to focus on a point in the far distance, looking 'through' your monitor. On a large screen this can be tricky, but not impossible. It is the same technique for viewing Magic-Eye prints.

Anaglyph - The easiest viewing mode. Simply put on a pair of Red/Cyan 3D glasses and see depth right away. You can get 3D glasses from toyshops, some video stores, or from Studio3D .
You can also make your own using red/cyan celophane. You may need to use a few layers to get the right effect.

Pixel Shader Mode - This is a versatile mode for custom displays. You can edit a text file to produce the 3D output. A few samples are included with StereoPaint, including custom anaglyph colours, horizontal and vertical interlace modes. When you click on this button StereoPaint asks you for the pixel shader file to load. A pixel shader file is a normal text file with a PSH extension. Open some of the PSH files in wordpad and play with them to create unusual effects! A description of the Pixel Shader language can be found in the DirectX documentation available free from microsoft.com.