
StereoPaint Viewing Modes
StereoPaint supports Cross-Eye, Paralell, Anaglyph and Pixel Shader viewing modes.
View Left image only
View Right image only
RL - Cross-eye viewing
mode. The right image is on the left, left image on the right.
This mode is preferred as your eyes can adjust to seeing cross-eyed easily,
and you see perfect colour. While there have been no side-effects reported from
using this mode, do take a rest if your eyes start to strain.
It takes a little practice to see in Cross-3D, but the results are well worth
it.
You need to cross your eyes as if looking at a point 20cm from your head, your
right eye focuses on the left image, your left eye focuses on the right image.
Teach yourself by making a window with your hands, moving it back and forward
until you can only see one image with one eye ( the 'window' will be +-20cm
from your eyes)
LR - Parallel mode. The
Left image is on the left side, the right image on the right side. You need
to focus on a point in the far distance, looking 'through' your monitor. On
a large screen this can be tricky, but not impossible. It is the same technique
for viewing Magic-Eye prints.
Anaglyph - The easiest
viewing mode. Simply put on a pair of Red/Cyan 3D glasses and see depth right
away. You can get 3D glasses from toyshops, some video stores, or from Studio3D
.
You can also make your own using red/cyan celophane. You may need to use a few
layers to get the right effect.
Pixel Shader Mode - This
is a versatile mode for custom displays. You can edit a text file to produce
the 3D output. A few samples are included with StereoPaint, including custom
anaglyph colours, horizontal and vertical interlace modes. When you click on
this button StereoPaint asks you for the pixel shader file to load. A pixel
shader file is a normal text file with a PSH extension. Open some of the PSH
files in wordpad and play with them to create unusual effects! A description
of the Pixel Shader language can be found in the DirectX documentation available
free from microsoft.com.