S t e r e o P a i n t
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StereoPaint Tutorial

We will convert the startup.jpg image found in the ./workarea folder.

 

Step 1.
Cross your eyes as for normal cross-eye stereo viewing so that you can see the cursor floating above the image.
(Focus on left image with your right eye, right image with your left eye. For cross-eye training click here )

Step 2.
Let's do the ground first.
Activate Gradient Floor Mode by pressing '4' above the qwerty keys.
Move the cursor up and down, notice how it goes in and out depending on the y position
The cursor is too high, use the mouse wheel to adjust the depth until it looks like it would run along a floor in 3D.
Press the middle button to 'pick up' depth from the depthmap image. In this case the cursor snaps to 0 depth.
The angle is slightly wrong, press A and S to adjust it ( values nearer 0 mean more angle, e.g. 10-20 are typical floor angles. )
You can see the current angle value on the toolbar, along with other useful information.
Click and drag on the floor in the right image to paint the depth.
Notice how the depth map changes to show the depth you are painting, in Floor mode the colour on the depth map is lighter at the bottom and darker at the top.

Step3.
When you have finished the floor press '2' to activate round brush mode. This is a good mode for fine detail around organic corners like arms and trees.
Press Shift and use the mouse wheel to adjust the cursor size.
Press the middle button to pick up depth from the depthmap.
e.g. if you want to continue with a tree in the middle distance pick up depth of the ground next to the tree and use it to complete the tree's depth, using the mouse wheel to make subtle depth adjustments.
Continue with the image, using flat and gradient modes to generate depth.
Eexperiment with the different modes.
It should be possible to convert the sample image to 3D in a few minutes.

Save the composite image and then save the depth map.

 

Depth Map created while working on the above stereo pair.

Lighter areas are nearer the viewer, darker areas further.


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